ESPN Interviews Bellator Producer Matt McEnerney

ESPN has posted an interview with Matt McEnerney, producer of Bellator: MMA Onslaught. He gives a lot of information about our game’s character creator, what makes Bellator: MMA Onslaught unique, and more.

“One thing we tried to do is focus on making a game that’s accessible, and making a game that’s accessible is easier said than done, but part of the problem you have when playing these other MMA games is you need to have a deep knowledge of the sport in order to understand how to play the game, especially when the fight goes to the ground. If you don’t understand how the clinch really works, you can get pretty lost. So we wanted to focus on simplifying the controls so that it’s easy for anybody to go in and just start fighting right away. We also wanted to keep the pace really fast.”

Click here to read the full interview on ESPN’s site.

 

3 Comments


  1. Thank you for the support. We just want to create a game that anyone can enjoy – no matter what your interest level is in the sport of MMA.

    Reply

  2. It’s of little surprise, then, that enthusiasm was low while trekking across the convention hall en route for an appointment to play 345 Games’ Bellator: MMA Onslaught . The nice folks at 345 ran through a quick overview of their fighting game and demoed a match in the blissfully peaceful office off the show floor. John noted how much better the visuals were than the last time he had seen the game. Then Matt McEnerney, senior producer at 345, and company showed off the game’s surprisingly deep RPG elements — character creation and progression. Once they were done tinkering, the fight was on. The more of the game that was shown, the more I suddenly found myself eager to give a try.

    Reply

  3. It’s of little surprise, then, that enthusiasm was low while trekking across the convention hall en route for an appointment to play 345 Games’ Bellator: MMA Onslaught . The nice folks at 345 ran through a quick overview of their fighting game and demoed a match in the blissfully peaceful office off the show floor. John noted how much better the visuals were than the last time he had seen the game. Then Matt McEnerney, senior producer at 345, and company showed off the game’s surprisingly deep RPG elements — character creation and progression. Once they were done tinkering, the fight was on. The more of the game that was shown, the more I suddenly found myself eager to give a try.

    Reply

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